When enabled, Cocos2d supports automatic loading of standard and Retina based images and textures based on whether the filename has a -hd suffix before the extension (ie, MySpriteSheet-hd.png). If the filename doesn’t contain a -hd, it will be treated as a “standard” resolution file. In code, when loading a texture or image, you use a filename that does not include the -hd suffix. Here’s an example of code to load a background image. I have two versions of Background.png. One named Background.png, and the other named Background-hd.png. Cocos2d will automatically load the correct version based on whether or not the device has a Retina display or not.
// Add main background to scene CGSize winSize = [CCDirector sharedDirector].winSize; self...Read More





